Otto - The Electronic Sensor Robot - Sale Price: 35.99
Explore the intricacies of electronics as you conduct 20+ project experiments that bring Otto, the Electronic Sensor Robot to life! With the help of the accompanying guide, you can disconnect and reconnect Otto's wiring to experiment with light, sound, magnetism, and touch. By altering the sensor robot's wiring you'll gain an understanding of voltage, current flow and other electronic properties as you create photometers, flashlight "guns," visitor alarms, rain detectors, speech conductors, and more. Otto is the quick, safe, and easy way to learn the basics of electronics, with no special tools or soldering required. It's electrifying fun! Requires one 9-volt battery, not included. Includes spring coil "breadboard" with electronic components, colored coded wires, touch sensitive pad, light sensor, speaker, illustrated instruction manual and more. Ages: 10,11,12 Manufacturer: Educational Insights |
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Jungle Quicksand by Be Amazing Toys - Sale Price: 6.99
It's a cool science adventure that allows the young scientist to trap unsuspecting travelers and learn about Quicksand's sinking secrets. Includes: Non-Newtonian Powder (Quicksand mixing powder), Coloring Tablets (non-staining), Quicksand Tray, Play Animals, and Instructions. Ages: 8+ Manufacturer: Be Amazing Toys |
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Solar System Adhesives by University Games - Sale Price: 4.98
Here's some astronomical fun! These colorful, glow-in-the dark planets bring style and science to any ceiling. Comes with 33 adhesives and a planetary legend. It's a set that's got universal appeal! Warning: Choking Hazard - Contains small parts not suitable for children under 3 years. Ages: 5,6,7,8,9,10,11,12,Adult Manufacturer: University Games |
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Funny Bunny Game by Ravensburger - Sale Price: 21.98
Let's Play! Who will be the first player to reach the carrot at the top of the hill? Choose four bunnies of the same color. Then place the card deck face down in an area where all players can reach it. The youngest player goes first by turning over a card from the deck. The card will tell you how many holes you get to hope, either one, two, or three. If there's another bunny on a hole, you get to jump over him. When you turn over a carrot card on your turn, you get to turn the carrot at the top of the hill until it clicks. Everyone watch out! One of your bunnies may fall through a hole and disappear! The player who makes it to the carrot first wins! What Do You Learn? Counting skills, color recognition, and how to have a "hole" lot of fun! |
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Bolz Mini Tops - Sale Price: 3.50
These mini-tops are tiny twirlers with a soft soothing hum! Size: 13 cm Ages: 3,4,5,6,7,8,9,10 Manufacturer: Darda |
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